AI Insights · Timothy · April 2024
Top 5 Adventure Games on iOS in Africa: Q1 2024
Explore the performance trends of the top 5 adventure games on iOS in Africa for Q1 2024, including metrics on downloads, revenue, and active users.
In Q1 2024, the top 5 adventure games on iOS in Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's metrics over the quarter:
Riddle Test: Brain Teaser Game from Kidding Box experienced significant growth in weekly downloads, peaking at around 6.4K in mid-March before dipping to 1.2K by the end of the month. The game's weekly revenue showed a steady increase, culminating at approximately $163 in the final week of March. Active users also saw a notable rise, reaching about 9.3K in mid-March but later declining to 5.5K by the end of the quarter.
Brain Test 4: Tricky Friends by UNICO STUDIO had fluctuating weekly downloads, with a high of 5.5K at the end of January and a low of 677 at the end of February. Revenue peaked at around $122 in the first week of January but gradually decreased, hitting $19 in mid-March before a slight recovery to $55 by the end of the quarter. Active users peaked at 12.9K at the end of January and then stabilized around 6.8K towards the end of March.
Super Mario Run from Nintendo Co., Ltd. maintained relatively stable weekly downloads, fluctuating between 1.4K and 2.1K throughout the quarter. Revenue varied, peaking at $233 in the first week of January and bottoming out at $92 in mid-February. Active users remained steady, averaging around 6.5K to 7K over the quarter.
Playdead's INSIDE by Playdead saw a significant spike in weekly downloads, reaching about 2.3K in mid-March. Revenue also showed an upward trend, peaking at approximately $368 in the first week of January and maintaining around $258 by the end of March. Active users increased to 3.6K in mid-March before settling at around 3K towards the end of the quarter.
Modern Combat 5 from Gameloft experienced consistent weekly downloads, averaging around 1K to 1.3K. The game's revenue remained stable, with a peak of $190 in the final week of March. Active users hovered around 1.5K to 1.8K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.